There is a lack of weather and nighttime races that will leave a small hole for some, but once the awe-inspiring tracks and cars are taken in by the player at 60 frames per second, this small gripe will soon be forgotten. The lighting here feels so good, I almost put my hand on my brow to block out the sun on more than one occasion. All of this happens of course, with the sun beating down on the track, either in the early morning or evening sun, sometimes causing you to lose your vision momentarily. As you drive down the mountain roads, the textures and environment change from one glorious surrounding to another.
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Fujimi Kaido in Japan has a mix of forests, the snowy Mount Fuji and a river which runs alongside parts of the 10.2 mile full circuit. Rally Di Positano in the coastal town of Amalfi, Italy, is awash with amazing detail, be it the cobbled streets with the gorgeous buildings, to the sea and the horizon. Each racetrack is shown in immense detail. The new Image-Based Lighting (IBL) on display in Forza 4 has brought not just tracks, but whole environments to life. GRAPHICS: You would think that with a console as mature as the Xbox 360, making significant graphical improvements would be like getting blood out of a stone, right? Not quite - well not for the geniuses at Turn 10, anyway.
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What could Turn 10 possibly add to the series to cement its place as not only the best game in its class, but the flagship of a genre on the current generation of consoles? Would Forza Motorsport 4 just be a 3.5? Something to keep the fans happy while Turn 10 placed its efforts on the next generation of Xbox perhaps? It surpassed the previous iterations in almost every way - it really had it all. Many thought that Forza Motorsport 3 (released in 2009) was the pinnacle of the racing game genre. There’s no doubting that Forza Motorsport was one of the best games available on the original Xbox, and when Turn 10 made the transition to Xbox 360 with its 2007 effort, Forza Motorsport 2, it was again a great title which pushed forward the customisation and depth the previous games had, along with better graphics. It was a compelling effort, with realistic racing, damage and a vast library of vehicles only previously seen in Sony’s Gran Turismo franchise. Forza Motorsport first released on the Xbox back in 2005.